Backlash (Necromancy)
Range: Touch
Components: V,S, M
Duration: Special
Area of Effect: one target
Save: Neg.
This spell is little-known save
the powerful Drow Mage Lords of the Underdark.
The caster of a Backlash spell prepares a mixture of incense and oils (valued
at 250gp in the Underdark) and then during the ritual for protection, the
spellcaster crushes a gem (500gp value) and sprinkles the powdered crystal over
themselves to complete the ritual. The
Backlash spell is a defensive spell that will last 24 hours or until an
offensive spell is cast upon the spellcaster of Backlash. The Backlash spell
leaves only a faint dweomer, waiting inactive for later triggering. It cannot be removed by a dispel magic, but
it will be ended by a remove curse or more powerful spell. An emplaced Backlash takes effect only when an
offensive spell that then the caster of Backlash saves, resists, or is immune
to. Consequently, Backlash causes the
spell to work with full effect on the offensive spellcaster and Backlash
negates saving throws, magic resistance, or immunities that would normaly apply. Basically, when protected by a Backlash
spell, the next time an offensive spell would be targeted at the spellcaster
and the spellcaster of Backlash saves; then the offensive spell hits the
original caster for full effect.
Backlash does not protect against non-targeted attacks (web, fireball,
lightning bolt, and so forth).
Stop (Alteration)
Range: 10 feet/level
Components: V, S
Duration: 1 round/level
Casting Time: 4
Area of Effect: One Creature
Saving Throw: Special
This spell instantly confines the
movements of any one target creature within range to the spatial location
occupied when the spell takes effect. In
other words, the targets motion, airborne or otherwise, is instantly halted,
and cannot be moved away from that spot.
The stopped creature has full freedom of movement, but will remain in
one spot for the duration of the spell.
Stop affects only one creature so it can therefore serve to separate a
chosen rider from an unaffected mount.
Creatures able to plane shift or become astral or ethereal can escape a
Stop spell. Creatures with a Ring of
Free Action or affected by a similar spell are unaffected by Stop.
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