Tuesday, August 20, 2013

Fifth Level Wizard Spells

Spidercloak Armor (Conjuration)
Range: 0
Components: V, S, M
Duration: 4 rounds + 1 round/level
Casting Time: 5
Area of Effect: the caster
Saving Throw: none


The Spidercloak Armor spell surrounds the caster with a floating, swirling, shadowy network of non-sticky webs and magical shadows.  This magical, partially-solid barrier helps to deflect both physical and magical attacks, improving armor class each round as the shadows fluctuate.  Each round roll 1d3+2 and improve the caster's armor class by that amount.  Spidercloak Armor also gives a variable aid to saving throws, of either nothing (odd roll) or +1 (even roll).  Check each round for the saving throw bonus as well as the armor class adjustment.  The saving throw bonus is cumulative with any other protective spell or item.  Spidercloak Armor also conceals the caster's alignment aura, and any magical auras carried on his or her person, from magical scrutiny.  The Material component of this spell is a bit of spiderweb, or living spider that is crushed during casting.

Passweb (Abjuration/Alteration)
Range: Touch
Components: V, S
Duraton: 1 round/level
Casting Time: 4
Area of Effect: one creature
Saving Throw: special

The Passweb spell enables one creature to pass through existing webs, both natural and magical, as though they did not exist.  It also permits passage through barriers of rope or vine, provided the area to be passed through incorporates only non-magical, organic materials.  The webs are not disturbed or altered in any way by this spell or the passage through them.

A recipient of this spell may try to free creatures or objects already trapped in a web.  Three successful Strength checks and a Dexterity check must be made in the same round for an attempt to be successful.  If a trapped being is unwilling to be freed, and able to actively resist, failure is automatic.

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