Sunday, May 26, 2013

First Level Wizard Spells

Cling  (alteration)
Range: Touch
Components: V, S
Duration: 1 round + 1 round/level
Casting Time: 1
Area of Effect: creature touched
Saving Throw: none

Cling allows the caster or another touched being to adhere to any surface regardless of gravity, winds, weight, or surface viscosity.  This allows a slipping or leaping creature effected by the spell to stick fast to any surface.  The caster can end the effect with but a word.

The Clinging being chooses a body area as the holding surface (ie. hand, foot, back...).  As long as the holding surface does not move the cling effect remains in place.  Cling ends immediately if the spell recipient moves about or the surface clung to is shattered.  If the effected creature is opposed by a stronger force the effected creature makes a Strength Check to remain adhered to the surface.

Immunity to Adherence (abjuration, alteration)
Range: Touch
Components: V, S, M
Duration: 1 round/level
Casting Time: 3
Area of Effect: creature touched
Saving Throw: none

This spell gives the effected being touched temporary immunity to magical and natural webs, viscid globs, the sticky secretions and natural glue-like properties of quicksand, roper strands, mimic pseudopods, cave fisher filaments, and similar impediments.  These perils do not hamper or cling to the spell recipient, who may move and act normally.  The material components for this spell are a milkweed seed or other windborne seed "key" or "puff," and a drop of water, alcohol, tears, or spittle.

Spidereyes (alteration)
Range: Touch
Components: V,S,M
Duration: 1 round/level
Casting Time: 1
Area of Effect: special
Saving Throw: none

This spell allows the caster to temporarily see through the eyes of any living arachnid, which must be touched.  This creature, and a strand of spiderweb, are the material components of the spell.  This spell does not give the caster any direct command over the spider.  Most spiders have eight eyes (two compound, six simple) whose vision is not readily understandable to most intelligent races.  The spell allows the caster to comprehend what the spider sees within range and focal point of the spider.

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