Sunday, May 26, 2013

Second Level Wizard Spells

Circle Dance (divination) reversible
Range: 0
Components: V,S,M
Duration: 1 round
Casting Time: 2 rounds
Area of Effect: the caster
Saving Throw: none

Circle Dance enables the caster to learn something of another creature.  A gem or gems of not less than 1,000 gp total value are powdered before spellcasting.  The caster sprinkles this powder in a circle of at least ten feet in diameter on any solid surface and dances an intricate, weaving pattern within it while concentrating on the target creature and singing a repetitive rhyme ("reveal to me/For I would see..." or the like) which names the target creature concentrated upon.  This naming is a forcing aid, and need not be accurate.
  If the spell is successful, the dance ends with the caster receiving mental images and impressions of the target creature.  If the sought-after creature is on another plane, that much is made clear - but which lane, and any details of the current surroundings and state of the target, remain unknown.  If the target creature is on the same plane as the caster, the caster gains a vague idea of how distant the target is from the circle dance and some indication of the target's current surroundings and physical or mental state.
  The base chance of success is 4% per level of the caster, plus cumulative bonus as follows:
+ 25% if the target is fairly well known to the caster or +40% if the target is intimately known
+10 % if the target is upset or excited
+15% if the target is currently spellcasting or actively using a magic item
+5% if the target is near (within one mile per level of the caster)
  The total percentile score of the caster determines how much the circle dance reveals: a total 100% will yield a clear mental picture of the target's surroundings and a precise distance and direction to that locale.  This is not an ESP spell, and does not allow hearing of or spellcasting at the target (it is not "seeing" the target for the purpose of casting similar spells, but may well aid in the casting in the use of a teleportation spell).
  The reverse of the spell is Circle Charm, which involves the same material component and a reversed dance.  It has the effect of hiding the caster and objects on his or her person from all other circle dance, locate object, ESP, know alignment, and other spells that locate and divine the thoughts or natures of the caster.  This protection lasts for one day per level of the spell caster.
  Neither form of this spell affects a "sending" or "wizard eye" or functions as any sort of psionic barrier or protective aid.


Immunity to Spider Venom (abjuration)
Range: Touch
Components: V,S,M
Duration: 2 rounds + 1 round/level
Casting Time: 2
Area of Effect: creature touched
Saving Throw: neg.

This spell confers upon the caster or another touched creature absolute immunity to all effects of the venom, internal fluids, digestive juices, secretions, or spilled gore of any arachnid (corrosive as well as poison effects are negated).  Fresh-spun webs will not adhere to the protected being, and the spell recipient is even immune to the blinding effects that would normally result from being sprayed in the face by such fluids.  The spell confers upon protected being a +2 saving throw bonus against all other acids, venoms, and poisons (ingested, contact, or insinuative).  The material component of this spell is a whole poisonous spider of any size, alive or dried; it is crushed during spellcasting.


Improved Spider Climb (alteration)
Range: Touch
Components: V,S,M
Duration: 3 rounds + 1 round/level
Casting Time: 1
Area of Effect: creature touched
Saving Throw: neg.

This spell is an improved version of the first level spell spider climb.  The recipient can climb on the vertical surfaces and hang upside down from ceilings, moving at a rate of 8 (4 if at all encumbered); bare hands and feet are not required, and small objects do not stick to the recipient's body: a recipient can easily cast spells while sticking to a wall with feet and or back.  The caste can end the effect with but a word.  Sufficient force or impact can also tear the recipient free; the DM must assign a saving throw based on the circumstances.  The material components for this spell a drop of bitumen (pitch) or tree gum and a live spider, both of which must be eaten by the recipient.

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