Dark Wings (alteration)
Range: Touch
Components: V,S,M
Duration: 1 round/level
Casting Time: 3
Area of Effect: one creature
Saving Throw: neg.
This spell transforms a piece of bat wing and a piece of bone into a short-lived, magically-assisted pair of giant bat wings. These powerful appendages have a 15' tip-to-tip spam, and a sprout from the shoulders of the caster or one who is touched by him (who must save to negate the spell, even if willing). The wings allow the affected being to fly clumsily (MV Fl 17 (D)), but with great power. With these wings, a being can slow a fall, carry companions or gear of up to twice his normal body weight, or glide to bring up to three times the winged being's normal body weight to a harmless landing. In flight, the wings can buffet other creatures for 2d4 damage per round (slowing movement to 7) or can be used to shield the winged creature, giving an AC bonus of +4 if not used to attack. The wings can take any amount of damage without collapsing or harming their owner. They slow walking movement rate to a maximum of 7, however, dragging behind the being on which they have grown. They cannot be removed before the spell expires without use of dispel magic or polymorph magics.
Hand of Darkness (alteration)
Range: 10 yards/level
Components: V,S,M
Duration: 1 turn + 1 round/level
Casting Time: 3
Area of Effect: light sources withing a 30' radius sphere
Saving Throw: none
This spell cloaks the light sources that drow hate so much, quickly and with great precision. On the round after casting, the radiances caused by glowing magic items, light, and continual light spells, torches, fires, and other light sources within 30' radius area of effect go out. The sources themselves are not extinguished (an unseen fire still burns fuel, and beings coming into contact with it), but simply give off no light. Creatures requiring light for vision suffer Total Darkness penalties while this spell is in effect. Hand of Darkness cannot be dispelled by subsequent casting of light or continual light spell. The effect continues until the hand spell expires or is specifically dispelled. Beings in the area cannot see light from outside, and light sources brought into the area have their lights extinguished. The material components of this spell are a piece of coal or handful of ash, a small sphere of black glass or stone, and a scrap of black cloth, fur or hide.
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