Monday, May 27, 2013

Second Level Cleric Spells

Mindtouch (divination)
Sphere: Divination
Range: 5 yards/level (90 yards max.)
Components: V,S,M
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: one creature
Saving Throw: neg.

Similar to the wizard's spell ESP, a mindtouch allows the caster limited contact with the minds of nearby living creatures.  Surface thoughts can be read, but no mental influencing or direct communication is possible.  Unintelligent creatures will yield only emotions and instinctive thoughts.  One creature per round can be probed: the priest can freely switch the mindtouch from one being to another.  The priest can even engage in spellcasting or activities requiring intense concentration without ending the spell -- but any round in which the priest does not concentrate on the thoughts of a being is a round wasted.  The caster can use the spell to help determine if a creature lurks in ambush; even if no thoughts can be read, the priest can "feel" the presence of a mind and gain some idea of it's current state.  Even a clear reading will not always reveal what sort of creature is being read.  The priest's holy symbol is the material component of this spell.


Revenance (necromancy)
Sphere: Necromancy
Range: touch
Components: V,S,M
Duration: special
Casting Time: 5
Area of Effect: 1 undead/level
Saving Throw: none

The caster affects one touched undead per level, making it immune to an initial attempt to turn, destroy, or command it by another priest, paladin, or other being with power over undead.  The spell ends as it prevents that one attempt; later attempts have a normal chance of success.  Protected undead radiate a faint magical aura.  The material components of the spell are a drop of blood and a pinch of dust per undead to be affected.

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